Introduction
Please read the full, un-edited rules here.
Set Up and Guidelines
- Create a YA sim – optional; erratic family trait.
- Move into a house – what’s left is your starting funds.
- Each generation must have at least two kids.
- Next generation begins when the heir becomes a YA.
- If a child, not heir, becomes a YA, they must be moved out.
- Can control the other sims to assign beds and careers only.
Goals
- Survive 10 generations while only controlling one sim at a time.
Scoresheet
- -5 points, self-wetting
- -5 points, pass out
- -5 points, failing school
- -5 points, negative inherited traits
- -10 points, accidental death
- -10 points, fire
- -15 points, social worker visit
- +5 points, single birth
- +10 points, twins
- +15 points, triplets
- +5 points, completing aspiration milestones
- +10 points, completing aspiration
- +5 points, toddler skills maxed
- +10 points, skills maxed (not main)
- +5 points, earning A in school
- +5 points, positive inherited traits
- +10 points, reach the top of career (not main)
- +10 points, randomize every trait/aspiration per gen
- +10 points, not using satisfaction points (not main)
- +20 points, every 100,000 simoleons earned*
- +5 points, immortalize main sim
* = Go to achievements > Rosebud to see how many simoleons you’ve earned overall.